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Unlock the artistry of audio description performance with the ultimate resource for voice actors ready to make a meaningful impact.

Written by Roy Samuelson, a seasoned performer with thousands of credits across blockbuster films and TV, A Voice Actor’s Guide to Audio Description Performance dives into the nuances, techniques, and creative possibilities of crafting immersive storytelling for blind and low-vision audiences.

At its heart, this book reflects four powerful reasons why AD matters:

  • Removing barriers means workers and audiences can achieve better outcomes

  • Expanding storytelling to underserved audiences creates deeper connections and loyalty

  • Elevating inclusion and accessibility enhances productivity, profitability, and joy in storytelling

  • Fostering engagement enhances a clients’ satisfaction and grows the AD audience

Through practical exercises, expert advice, and relatable insights, you’ll learn how to deliver emotional depth, adapt to diverse genres, and balance the ‘dance’ between audio and visuals.

Whether you’re an experienced voice actor or new to the field of AD, this guide equips you with the tools to elevate your craft and build stronger audience connections.

If you’re passionate about storytelling that leaves no one behind, “A Voice Actor’s Guide to Audio Description Performance” will inspire you to create emotionally impactful, high-quality AD that brings stories to life for everyone.

about the author


ROY SAMUELSON is a top name in Audio Description (AD), with a career spanning thousands of AD projects for film and TV since 2015. As a key member of the Television Academy, he’s championed AD inclusion and worked with many entertainment organizations to integrate AD seamlessly into their content.

With his vast experience and passion, Roy Samuelson offers valuable insights and practical advice for voice-over artists and industry pros, pushing for accessibility and inclusivity in entertainment. He’s a member of SAG-AFTRA and has been featured across the news spectrum for his work.

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The video game industry has experienced explosive growth over the past decade, and with that, opportunities have increased for actors to work in the medium. But these new opportunities bring up questions -- Where do you start? How is the process different than acting for film or television? What are casting directors and developers looking for? What skills do you need to focus on to succeed?

You'll learn everything you need to know to break in, including:

  • The history and the basics of the video game industry

  • The ins and outs of unions, contracts, and NDAs

  • Basic gear to get started on a home studio

  • Best practices for your video game demos and auditions

  • The process from audition to booking

  • Tips on performance and motion capture

Written in an approachable and informative style, The Art and Business of Acting for Video Games gives you the skills and tools that will set you apart in the audition pile. This first-of-its-kind guide is perfect for actors who want to take their craft into a new, exciting world.

about the author


JULIA BIANCO SCHOEFFLING is the Co-Founder & COO of The Halp Network, a trusted network of vetted entertainment professionals, where she also serves as the in-house Casting Director. With over 20 years of experience, Julia specializes in voice and performance capture casting for video games and cutting-edge technologies, including AR/VR and new media. Her casting expertise is known for breaking down traditional barriers and increasing representation in media.

Julia has worked on some of the most celebrated video game franchises, with notable credits including Hades II, Spider-Man 2, The Legend of Zelda: Tears of the Kingdom, Gotham Knights, Crash Bandicoot 4: It's About Time, Hyrule Warriors: Age of Calamity, and Tell Me Why, which features the first playable transgender character in gaming. Her work has been instrumental in bringing diverse voices and narratives to life, earning her a reputation for discovering unique talent and pushing the boundaries of what’s possible in casting.

Julia began her career at Treyarch in 2003, working from receptionist to managing dialogue for major franchises like Call of Duty. She later co-founded Formosa Interactive, leading the recording and editing teams for high-profile titles like The Legend of Zelda: Breath of The Wild and Uncharted 4. In 2018, she and William “Chip” Beaman founded The Halp Network, continuing their work with top-tier companies like Riot Games, Nintendo, Activision, Microsoft, and Bioware.

A member of BAFTA, Julia has been featured in The Los Angeles Times, Backstage, and Wired Magazine. She is the author of The Art and Business of Acting for Video Games, a comprehensive guide for aspiring voice actors in the gaming industry.

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